Begin Endgame

A chess course that refuses to tell you anything it cannot prove.

Eighteen steps · 270 nodes · free through Step V

Open the board

Steps I to V are free: 77 nodes, no account. The rest is $49 for the first hundred readers, $59 after. The book on its own is $29.

Or start with your own games: give it your Lichess or Chess.com username and it reads your last thirty, no account needed.

A page from a reader’s file: a record of a game against Chen, lost by checkmate in 36 moves playing White, their first game against her, with tabs along the top for the intake page and the Step III, V and IX reviews.
Your file, at Step IX The course opens a file on you and keeps adding to it. This page is a game it sent you to play, filed under the person who won. The tabs are the earlier pages, and none of them is ever rewritten.

What it is

Most chess teaching asks you to take its word for it

This one does not. Every verdict it gives you is read off a solved endgame table, off a named engine at a stated depth, off the answer the position was recorded with, or off what can be counted on the board, never off an opinion. Where it does not know, it says so and stops.

That sounds like a small thing. It is the whole design. A course that will not guess cannot tell you that you have understood something when you have merely seen it, so the only way forward is the one that actually works: you solve positions, at a stated difficulty, until you are still solving them a week later.

How a step opens

A gate is something you have to prove twice, not a video you have to finish

Each of the 270 nodes is one idea with a gate in front of it. On about a hundred of them, drawn from the puzzle database, the gate is a rating (they run from 800 up to 2350 in Lichess puzzle rating) held over enough attempts that it was not luck. On the rest, where the positions are generated or solved rather than crowd-rated, a rating would mean nothing, so the gate is the skill shown recently: so many of your last so many, or a clean run, or a single measurement. The node tells you which before you start.

Then, whichever it was, the node closes for a few days and asks you again. That second asking is the part no node escapes, and it is the whole difference between having understood something and having understood it on Tuesday.

Nothing else clears a node. Not time spent, not lessons read, not a streak. The one shortcut is the paper on your first visit: twenty positions can start you at Step IV instead of Step I, but it places you past those steps, it does not mark them done, and nothing in your record says you did them.

A drill in Step IV, identifying the defender: a generated position with the instruction that you are attacking one of Black’s pieces, exactly one black piece is defending it, and you must click the defender.
Plate 1 · Step IV, removing the guard The position is generated so that exactly one piece is the answer, and the question is narrow. The line under it, “before you can remove a defender you must be able to name it”, is the whole node.

What is in it

Counted, not estimated

Every figure below is a count of what ships
18steps, from naming the squares to playing at two thousand
270nodes, each one idea with its own gate
67,801positions from the Lichess puzzle database, tagged by theme
923endgame positions solved exactly: never more than six pieces, so the verdict is a table lookup and not an evaluation
298lines of dialogue, in the four synthesised voices you meet
819plates in the companion book, drawn in the app’s own ink
2,000+automated tests, and the counts in this table are among the things they check

The last row is on this page for the same reason as the rest: it is the part of the thing you cannot see from the outside, and it is the reason the other rows can be stated as facts. One of those tests reads this table and recounts it against the corpus, so a figure here cannot quietly go stale.

The ladder

Eighteen steps, and where you actually are on them

The ladder is the app’s honest register. A node is cleared, slipped, open now, locked, waiting on you, read off your games, or not written yet: seven states, and it says which, with the same vocabulary everywhere. Nothing is marked done because you looked at it.

Fifteen of the nodes from Step XIII on are read off your own games rather than drilled: the course wants evidence only your real games can give, so from there it asks for your Lichess or Chess.com username and reads them. That is the whole of what it asks for; there is no login and no password.

  1. IThe board and mate in one9 · free
  2. IIMaterial and the scan13 · free
  3. IIIThe four tactical motifs21 · free
  4. IVRemoving the guard18 · free
  5. VKing and pawn endgames16 · free
  6. VIIn-between moves and defence14
  7. VIIRook endgames15
  8. VIIIPawn structure19
  9. IXPiece quality16
  10. XAttacking the king17
  11. XIProphylaxis14
  12. XIIImbalances15
  13. XIIIOpenings as plans14
  14. XIVConversion13
  15. XVCalculation15
  16. XVIEndgame mastery16
  17. XVIIPractical strength13
  18. XVIIIThe two thousand12

The five steps marked free are free: 77 nodes. The number after each step is how many nodes it holds.

The ladder screen: eighteen steps listed with a row of small squares for each node, and a legend reading cleared, slipped, open now, locked, waiting on you, read off your games, not written yet.
Plate 2 · the ladder, on a new file One square per node. The legend is the whole vocabulary: there is no state a node can be in that the ladder will not name.

Who is in it

An old coach, and three people who will not let you win

They are written characters, not real players: the portraits are generated and the voices are synthesised. What they say is the part that had to be true, so none of them will tell you a position is winning when it is not, and none of them will praise you for surviving.

The course is taught by Marchetti, who speaks 279 of the 298 lines and does not congratulate you. The strongest thing he ever says is “Good.” At eight points on the ladder you stop drilling and play a full game against one of four opponents, each searching deeper than the last. You do not pass by surviving; a draw is not a pass. You pass by beating them.

Kozlov is built out of your own record. Once the app has diagnosed thirty of your mistakes, from drills or from your own games played back to you, he takes the habit it can punish on a board and plays for it, and until then he will not sit down at all. That refusal is the rule the rest of this page describes, applied to a person: an opponent built to punish nothing in particular would be a name with nobody behind it.

  • Marchetti, a generated portrait: an elderly man in a heavy tweed suit and wire spectacles, looking levelly past the camera. Marchetti

    The coach. Also the game you have to win twice: once in the middle of the ladder, once near the top.

  • Chen, a generated portrait: an older woman in a plain dark high-collared jacket, in no hurry whatsoever. Chen

    The first real game on the ladder, and again much later. She is in no hurry at all.

  • Vera, a generated portrait: a young woman holding a black knight up beside her face and half-smiling at the camera. Vera

    Twice: early, and again for one of the last games in the course.

  • Kozlov, a generated portrait: a middle-aged man in a heavy dark coat at a bare desk, watching the camera without expression. Kozlov

    He needs thirty of your mistakes first, and then he uses them. Twice.

The book

The Ascent

The written half: five parts covering 600 to 2500, with 267 diagrams, 552 exercises and 819 plates, set in the same ink as the app. Nineteen of the twenty-nine chapters name the steps and nodes they cover, so you can read the chapter and then clear the nodes or fail a gate and come back to find out why. The other ten are headed “beyond the app”, and they are: the last two parts go past where the ladder can test you.

It is not a separate product and it is not sold as one. Part I is free with the free steps; the rest comes with the course.

Look at the contents: every chapter, and Part I in full, without an account.

What it costs

Seventy-seven nodes free, then one payment

Steps I to V and Part I of the book are free and stay free: 77 of the 270 nodes, which is the whole 600–1000 band in both halves. That is enough to find out whether this way of working suits you, and it is enough to be worth doing on its own.

The rest is $49 for the first hundred readers and $59 after. One payment, no subscription and no renewal: what you buy is access for as long as the site operates, which is what the terms say. There is a fourteen-day refund, no questions asked, so long as your record shows fewer than ten nodes cleared past the free portion.

Sold by Zachary D. Woods, Foresight Engineering, California. zwoods@4sightengineering.com. Payment is handled by Stripe; this site never sees a card number.

Page views and seven named moments are counted, without cookies or any identifier that outlives the tab, and not at all if your browser sends Do Not Track; the privacy page names the service and what it gets. There is no advertising, and no third-party script runs on any page. Your record lives in your own browser, and in your account if you make one. An account is asked for in two places: when you buy, because the purchase has to be granted to somebody, and whenever you open the paid parts of the book, which are served to your account rather than stored in the app. It is also what lets your record follow you to another device. The privacy page says exactly what is stored and where, and there is a button that deletes it, which also deletes the purchase recorded on it.

Begin

Open it and see

Nothing to install and no account asked for. If you have played before it offers you twenty positions first, and starts you where you belong instead of at “this square is called d4”.

Begin Endgame

Installs as an app if you want it to, and what you have opened once keeps working with no connection: the lessons, the drills, the board, the voices and Part I of the book. Four things still need one. The paid parts of the book are the exception most readers meet: they are served to your account rather than stored in the app. The endings you play out are graded against a table on another server, so with no signal they adjourn. The nodes read off your own games need those games fetched. And a purchase re-confirms itself every thirty days.